Consistent button order on drop targets Vs headers

Feature description:

Hello, I’ve realised that the drop targets have the play next and queue buttons the opposite way round to the headers. It would be good for UI consistency and muscle memory (!) to have them in the same order

Problem solved:

See above 10char

Brought benefits:

See above 10char

Other application solutions:

 

 

Additional description and context:

 
Personally I’d consider the order of the drop targets the preferable order, since in that situation play next is the most urgent gesture (situations where play next is needed are more time sensitive than queue) and the simplest to execute (drag to bottom right corner)
 

Screenshots / Mockup:

 

   

The drop target is optional and as you said memory muscle means I won’t change something that is like that since 3 years.

Muscle memory between a drag and drop at the bottom and touch buttons at the top is also “strange”